It’s a bizarrely heroic and conventional set-up from a developer famous for casting you as Undead Nobodies.Īnd “conventional” is a way to describe most of Eternal Ring. Cain Morgan has been sent by the king to the Isle of No Return, a collection of uninspired caves and temples, to find the Eternal Ring, a mystical doodad of indeterminate power. Every player is trapped in the shoes of Cain Morgan, a blonde black hole of personality.Ĭain feels like an unwanted Western interloper in a setting that is otherwise staunchly FromSoftware in tone, like he somehow got lost on his way to starring in some insipid platformer. No opportunity to create a photorealistic Tom Jones just to see what he would look like dodging monsters in his underpants. There’s nothing in the way of a character creator, no chance to form an unbreakable bond with a hideous creature of your own making. There are certainly aesthetic and thematic similarities, but ultimately: that FromSoft spark just isn’t here. There’s an extended visit to a poisoned swamp in the opening hours. It would be fair to assume that Eternal Ring could hold a germ that would day turn into Elden Ring. There’s a temptation to view a developer’s past works as iterations on an idea that would eventually crystallise into something you love. Video games in 2000 mostly lived and died on the shelf, and Eternal Ring’s box was the sort of uninspired fantasy that would barely register in the brain even as you flicked past it in a Blockbuster’s bargain bin five years later. There were no quivering hordes eagerly awaiting its arrival, no scores of tough guys just chomping at the bit to explain how it’s actually incredibly easy if you just get the Holy Bauble of the Fecal Matriarch and dump all your points into the Girth stat. FromSoft’s other first-person RPG offering – King’s Field – didn’t have the cultural cache it’s retroactively earned by its association with the Souls games. Poor Eternal Ring had precious little going for it when it first appeared. Even Orphen: Scion of Sorcery at least had that rad anime guy on the front cover. Summoner looked vaguely like something Bioware could have made. Nobody was coming over to your house to play Fantavision.Įven among such dire competition, FromSoftware’s Eternal Ring stands out as the least memorable. It was a miserable wave of sports and racing games, with a couple of absolutely honking action RPGs thrown in to keep people happy until Dark Cloud came out. The new replay mode lets you change viewpoints, add special effects and freeze time so you can admire the spectacular displays you create.Anybody who claims to have any fond memories of playing a PS2 launch game other than TimeSplitters is a filthy liar. Use the PS VR2 Sense controllers to catch fireworks with greater accuracy, and feel their explosive power through haptic feedback. With PlayStation VR2, you can fully immerse yourself in Fantavision’s pyrotechnic world and play dedicated VR Stages. Enjoy dedicated VR Stages that make the most of PS VR2's advanced features. You've never experienced Fantavision like this. The long-awaited follow-up to one of the very first games released for PlayStation 2 in 2000, Fantavision 202X is a unique puzzle game about detonating fireworks.īring dazzling explosions of colour and light to the night sky by catching groups of at least three matching fireworks, then firing them off to create beautiful displays in glorious 4K resolution.įully rebuilt and updated in Unreal Engine, Fantavision 202X's multicolored environment and fireworks displays look better than ever in full 4K. The immersive and addictive experience of diving into fireworks has been greatly enhanced with this one-of-a-kind experience! Sparkling images of fireworks exploding on screen and a simple but deep gameplay once you get the hang of it. "Fantavision", the masterpiece action puzzle game released on console in 2000 is back! VGP EDITION INCLUDES A POSTER AND REVERSIBLE COVER. PRE-ORDER POLICY: CANCELLATIONS ON THIS TITLE WILL ONLY BE OFFERED STORE CREDIT.
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